Google
 

Wednesday, February 3, 2010

Deadman Wonderland vol. 1 Impression

Deadman Wonderland vol. 1
Twisted, sick and oh such a joy to read. Deadman Wonderland volume 1 from Tokyopop offers up a mystery filled story that kicks into high gear from page 1, never lets up on the throttle and brings the whole package to life with some of the best character design and art seen on the market.

The Great Tokyo Earthquake devastated many lives including those of the very young. One such child at the time was Ganta Igarashi. Having survived the devastation Ganta now goes to middle school and lives as normal a life as possible, until the “Red Man” shows up and rips Ganta’s classmates apart. For some reason Ganta is spared and accused of the crime, sentenced to death and sent to the unique and bizarre prison Deadman Wonderland. This prison is a privately held facility where the prisoners serve as entertainment in an amusement park unlike any other. Death sentences are carried out through brutal discipline and ‘accidents’ while each inmate is equipped with collars that inject poison daily, and the cure is only available through candy that must be purchased with prison money called CPS. These are just a few of the rules Ganta must deal with while also trying to prove his innocence, figure out who the Red Man is and learn about his unique new female friend Shiro. She’s quirky and seems to have a past with Ganta which he does not recall, but in order to survive Shiro’s help will be invaluable. Seems the prison has its own secrets, one of which is the Red Man, really known as the Original Sin, and Ganta is not as helpless as he seems, possible due to an occurrence when his classmates were killed. What is a new resident, a branch of Sin and why is Ganta in the middle? Things are just getting stared in Deadman Wonderland.

So I open with some pretty high praise but its worth is as the very Eureka 7 and Jinsei Katauka and Kazuma Kondou should be proud as the book is just gorgeous. The high quality paper, colored pages that begin the book is just the beginning. The characters from wimpy Ganta to Chief Prison Guard Makina are each unique and ooze a coolness that may not always be intended but is a carryover from the Eureka 7 compare. The character emotions are fantastic which is needed when a kid is accused of murder and thrown into one twisted prison. The background and settings are also very detailed and not one blood smear is left unaccounted for. Oh, this book is not for kids, very violent gruesome and tasty. The story matches the art as there is no buildup; Ganta is free then in prison. Most of the first volume goes in this flow. Ganta to school, to prison, intro to rules of prison, enter a deadly race, learn more about prison, encounter a branch of Sin, fight back and end. Yeah, it’s a lot of stuff going on and the mystery is there to be peeled back, but this is only the skin of the onion, so much more it will make you salivate as a reader wanting more.

Yeah, I get excited about this book. It’s beautifully illustrated and has a mature, action packed story. It’s been a long time since I’ve said 100% get this book, but I’m saying it now. Deadman Wonderland is that good.

Tuesday, February 2, 2010

Tekken 6 on PS3 and PSP Impression

Tekken 6
As long as there has been PlayStation there has been Tekken. The latest entry, Tekken 6, was released in late 2009 on both the PlayStation 3 and PlayStation Portable. Both games offer up what fans have come to expect but what else? Is there more than a roster update or has Tekken 6 redefined the fighting game genre yet again? Let’s take a look as the answers are good and not so good.

Gameplay – Both the PS3 and PSP share the same core gameplay elements. Front and center is the arcade experience where gamers progress through each fighter’s story. Training and challenge modes are also present but what really separates the two is how they handle online and ad-hoc multiplayer. The PS3 offers a very easy to navigate online mode which pairs fighters based on skill. Easy to get into, easy to get pounded, good times. The PSP offers ad-hoc that is a bit disappointing but still serviceable. The use of ghost fighters/data on the PSP will give gamers on the go a bit more of a fo-online experience but it’s still not a deep as the PS3 component. The PS3 also offers gamers the noob Lars in his own, amnesia driven, story that feels like Final Fight but gets old fast. The controls are instantly familiar but beating up the same baddies stage after stage gets old and really the story driving it is not as good as each characters core story. The best aspect of both versions is that gamers don’t have to spend hours unlocking characters. All 40 are available to play right off the bat which is great since gamers are dishing out so many duckets for this cart they should get all the fighters at once.

Graphics – The PS3 looks freaking amazing with level detail to spare and mucho customization available eon characters, one of the best aspects of the game. The PSP version looks equally as impressive which could be thanks to Namco Bandai’s previous outings on the PSP with both Tekken and SoulCalibur. All the character models have been set for a few games, minus the noobs of course, and facial, body, clothing, and hair look great especially in the FMV’s. In game there is no loss in detail but the characters still have that ‘not quite real’ feel that permeates most games mainly in the hand movement.

Sound – The background music has some catchy tunes, as always, and the soundtrack is worth picking up. The music in this franchise has always been solid and unique. The voice work can be as cheesy as the lines dictate but when the main characters speak in Japanese with sub-titles, that’s just rock solid. With such a large roster the voice work did receive a nice amount of care. The campaign has basic level sound effects, not super great but so be it. Both the PSP and PS3 sound great, nuff said.

Design – Character design, unique is all that need be said for 40 characters. Every type of fighter is accounted for. The truly nice design is in the levels themselves which have breakable components but they are not forced upon gamers. Hit the right spot and spill into another level of the level or in multi-player on PSP span the fight over four levels. For a long established franchise there is not too much more to be done with level design so improvements are minimal on both PS3 and PSP. The PS3 scenario campaign is about as generic and cookie cutter (and enclosed) as you can get in a game. It does not feel original or unique and really is not as much fun as Tekken Bowl.

Miscellaneous – For fans of the series it’s got to be the story. Six games in and the Mishima family is still butting heads. The King of Iron Fist Tournament is always entertaining with wacky characters (Panda) and bosses ranging from long since sealed away great grandfathers and Aztec gods to crazy Egyptian monstrosities. Anyone who’s play from the beginning is going to love the story and for those new to the franchise the recap of the previous tournaments is very handy.

Overall, Tekken 6 is not about the new but rather the polished. The online, ad-hoc, vs. and adventure ‘Final Fight-ish’ mode offer up more of what fans love, feels instantly familiar and will satisfy but not innovate. It’s more Tekken which for this gamer is just fine.

Thursday, January 21, 2010

District 9 Blu-ray and God of War III Demo Impression

District 9 Blu-ray and God of War III demo
The District 9 Blu-ray offers more than a unique sci-fi feature in full HD, it offers gamers the chance to play the God of War III demo for PlayStation 3 and watch a special making-of feature on the game. This is more than thrown in incentive to buy the movie as District 9 is so very unique and inventive and really lends itself well to the gaming audience to which God of War III will appeal. So why should gamers take notice of this particular Blu-ray, let’s take a look …

District 9 – Long story short, aliens arrive on earth, settle in over Johannesburg South Africa and eventually are moved from their ship to District 9, a shantytown slum where the aliens live in squalor. Due to rising tension between humans and aliens it’s decided to relocate the prawns (slang nickname, not nice) 200 miles outside the city to a new ‘settlement.’ Per local law eviction notices must be served and its one unfortunate MNU employee, Wikus, of the evicting company who happens across a device and is sprayed with a fluid that begins a rapid transformation that plunges him into a world he could never have expected to enter.

Sorry, no more story here as watching how it unfolds and the reasons behind the choices made is a huge part of the pleasure. The story and how it’s told is unique and inventive and begging for more back-story and a sequel. The special effects are outstanding and if this movie was made 5 years earlier it may have received the credit it deserves. The effects are absolutely incredible and it’s safe to say WETA has reached new heights even with their lofty portfolio. The way the story is told with reports in a documentary format all warp nicely at the end and will leave the viewer wanting more. Will it be long before games use the exact technology to create their in-game animations? Time will tell but watching the special features, including Alien Generation, gamers can begin to see the blurring of lines between film and game.

God of War III Demo – This demo, also available with the God of War collection on PS3, is not going to blow God of War vets away with major gameplay changes but it will amaze with truly next-gen graphics, settings that are gorgeous and quite a few encounters that will leave them salivating for the full game. The controls have not changed; weapons feel natural as do secondary weapons that are used with purpose. The few sub-boss encounters show off the new evisceration animations and techniques that now move into the baddies, literally. The end of the demo stops just short of what should be one hell of a boss fight but gamers do get a sweet making-of feature video. God of War is one of those games that nailed ‘it’ with its first release and has been perfecting the formula ever since and with part 3 it just keeps getting better.

Going Digital – First seen with the Godzilla Blu-ray, District 9 also features a digital copy for PSP, PC, MAC or iPod. This feature, soon to be the standard, helps justify the higher Blu-ray vs. DVD price and with so many advancements in handheld devices it’s great to be able to take such a slick feature on the go. It’s still a new concept to many so worth mentioning.

Overall District 9 on Blu-ray is a great film. It reminds of a time of Alien Nation’s and the arrival of a few other V … isitors form the 80’s. The online features and ‘extras’ not mentioned in this article are also becoming the norm with the very interactive Blu-ray format. Film makers can reward owners with extra content after the disc ship date and not be under the gun to fit everything they want into one disc. A very creative movie with excellent effects and a deep story told in a manner fit for the Discovery Channel or National Geographic. The game demo and digital copy of the film, icing on the cake and a true treat for gamers who decide to give District 9 on Blu-ray a spin.

Sunday, January 17, 2010

Uncharted 2: Among Thieves Impression

Uncharted 2: Among Thieves for PlayStation 3
Released in October of 2009 Uncharted 2: Among Thieves for PlayStation 3 is an experience that any and every teen and up PS3 owner’s needs to play. High praises, yes, but by now most online and magazine outlets have given Uncharted 2 their top awards and recognition and it’s completely deserved. As discussed in interviews with Naughty Dog Co-Presidents Evan Wells and Christophe Balestra as well as Scott Rohde, VP, Sony Worldwide Studios America, the Blu-ray format allows for more of everything and the folks at Naughty Dog took this to heart when creating a gaming experience that rivals most Hollywood creations in it’s scope and creativity. What makes Nathan Drake’s second adventure so memorable? Let’s take a look at the reasons …

Gameplay – Two modes, the single-player as gamers assume the role of Nathan in his hunt for the lost fleet of Marco Polo and the multi-player which allows gamers to shoot and team-up with their online buddies. Both modes are carried out from the same behind/over the shoulder angle seen in most third-person adventure games. Aiming weapons and interacting with the environment is seamless and the character motions are very smooth. The game feels like a movie in its presentation and how it switches from cinematic to in-game action is excellent. The multi-player features are fairly deep and a welcome addition as the mixture of run-n-gun vs. co-op works well and does not feel thrown in.

Graphics – Best there is on PS3. While games like Batman: Arkham Asylum look outstanding it’s the realistic environments, lighting and little effects that really make Uncharted 2 shine. From Drake’s boot and necklace around his neck, it all look spectacular and gamers will be hard pressed to find a more photo realistic looking title on any system. Explosions, the way vehicles move, trees to doors looks so real, it’s (again) like a big budget movie. Talk about harnessing the power of the PS3 … and this is not even 50% of Blu-ray’s power!

Sound – Nolan North is fantastic, like a Indy in his youth he delivers lines that make even the tensest situations feel funny and normal. Nolan is just the tip of a voice cast iceberg that delivers an excellent script and story, breaths life into these characters and really shows games are more about shooting. Besides excellent voice work the musical score is on par with the Final Fantasy and Halo soundtracks available for purchase and download. The entire listening experience is top notch and will please any gamer’s ears.

Design - From sewers to the mountains every environment feels like a character and while the player is essentially guided it does not feel that way. Obstacles and settings feel natural, like they should be where they are. The developers did not create unneeded, foreign objects just to fit gameplay. Nathan is running around in the really real world here folks. Each encounter from taking out a guard to the opening sequence of climbing for ones life, each one feels like a scripted movie rather than one of the best games around. The textures and setting look great just like everything else about this game.

Miscellaneous – Really? Do you need more? Uncharted 2 takes gaming to new levels. Realism in setting, sound, characters and graphics. Levels of professionalism in voice acting and story telling. No miscellaneous needed, it’s all here in one great gaming package.

Overall, it’s really amazing that with three console systems and two main handhelds that the truly shining, great games only come around maybe once a year if that. When it comes to looking at a consoles history there are always a handful of games that help define that system and gaming age. It’s easy to say now that Uncharted 2: Among Thieves will join the likes of Mario Bros., Halo, Grand Theft Auto and a few more select titles as one that defined a gaming age. The heights that Uncharted 2 reaches will be hard for other games to follow but as gamers it’s great to have the bar set even higher. If this experience does not get you jazzed about gaming, then why are you playing?
Little disclosure, I still voted for Batman: Arkham Asylum as game of the year was close vote for both but as a Bats fan the tide turned a bit. While I say this, and Batman is an excellent game it does not have the timeliness and lasting ability of Nathans’ latest adventure.

Thursday, January 14, 2010

Dante’s Inferno comic Impression

Dante's Inferno Comic Issue 1
Dante’s Inferno from EA Games has received the comic treatment. Issue 1 of the Dante’s Inferno comic from WildStorm Productions, based on the game, is an interesting read and sheds light on the game that will draw many comparisons to the God of War and Devil May Cry of the world. The trend of comics expanding on a games story is nothing new but EA has taken this art, literally, to new levels as seen in the Dead Space prequel comic. No longer are these just direct ports of the source material, they are now expanded and required reading giving greater insight into the game and it’s characters. In order to better understand Dante the comic utilizes a unique art style and story angle so let’s take a look and throw in some points on the now available demo …

The Story – This series will span six issues covering Dante’s trip to the 9 levels of hell to recover the soul of his beloved. Written by Christo Gage of X-Men, Spider-Man and Wildcats fame, this telling, this issue takes a dark focus on Dante’s motivation for going to hell, the recovery of his beloved Beatrice’s soul. The story takes the beginning from Beatrice standpoint as she recounts her relationship with Dante, his departure to the Crusades and her family’s demise. Her bargain, spoken of in the game demo, is revealed as are other tidbits of info (can’t ruin the whole thing can we). As Dante makes his appearance the focus is shifted to his entry into Hell.

Imagine watching a movie from character A’s perspective then the same story from character B’s. In this case A is the game, the demo (go play) while B is the comic. Gage does a masterful job of showing moments from the game demo but with a slant of outside view and it works so well. While the story, at its core, remains the same it’s the art that is a true departure.

The Art – Incredible Hulk vet Diego Latorre’s art style oozes visions of hell, what gamers would expect when hearing the title Dante’s Inferno. This does not feel like a comic but rather art, epic, gothic art set to word balloons. The imagery is dark and tortured provoking thoughts of Hellraiser. There is no light or hope in these pages only the damned and tormented, just the way it should be. So how does the art relate to the demo?

The Demo – It feels like God of War in the timed button sequences, weapons controls and look at feel (at times, Kratos was in hell for a bit). The art style comes through but the comic’s style would have been better served in the game in place of the animated scenes that feel more like something out of Heavy Metal or Aeon Flux. Having read the comic and seen this level of art is what prompts this to be said. While the animations in-game is good they cannot match the darkness of the comic. The demo plays great, shows off just a touch of what will be found in the full game and while I compare it to God of War (a true compliment) Kratos could never dream of the levels which Dante must traverse. Don’t believe head over to the website and check out the documentaries on each level of Hell. The story in the demo shows the other side, after Beatrice fall, seeing Dante’s encounter with death and his return home and trip to hell. Watch how the game story, action, ties to the comic art, quite excellent and like mentioned before its two sides of the same coin.

Overall the Dante’s Inferno comic is a great read for the art alone but having played the demo and seen the making-of features this will be one hell of a ride for Dante, gamers and readers. Great game tie-ins are as rare as great games so gamers, do yourself the service, practice some greed and lust for volume 1 of Dante’s Inferno now … and play the demo (rated M, so no kiddies).

Wednesday, January 13, 2010

Iron Man: Armored Adventures DVD vol. 2 Impression

Kron Man: Armored Adventures DVD 2
How’s the story go? Something like this. Popular comic gets the big screen treatment. Movie does well, comic company decides to cash in a bit more, enter merchandise, video games and of course an animated series. Spider-Man, X-Men, Hellboy (to DVD) and this articles subject, Iron Man. Tony Stark is a rich, genius, womanizing hero with a bit of a drinking problem and Robert Downey played him perfect in the first Iron Man feature which is getting a sequel in 2010. Unlike Spider-Man or the team of X-Men this type of personality may not transfer very well for a kids series, so what to do? Make him a teenager of course.

Iron Man: Armored Adventures released first on Nickelodeon and now on DVD was first shown back in 2008 and while it could have been cheap cash in; it’s not. The second volume picks up the adventure of a teenage, orphaned, Tony Stark as he takes on the challenges of school with best friends Rhodey and Pepper. They are the only ones who know of the armor and help Tony in his fights and school work. Even with Tony’s father deceased his legacy of technology lives on and the Living Laser is just one foe who manages to obtain this tech which Tony feels responsible for. One issue after another presents itself including have to stash is armor in the Stark International building which is under the control of Obediah Stane, not the nicest guy. The Field Trip ‘mission’ is a success but Obediah’s suspicion of Tony goes to new levels, but no time to worry as Tony joins his friend Gene in the search for another of the Makluan Rings, of which the Mandarin wields one (now two). Next foe, the group A.I.M. and The Controller who does just that, controls via technology. Not enough yet, how about an encounter with Madame Masque and the Crimson Dynamo Buster armor. Yes, Tony has a lot going on from school to these enemies and the fact he just unleashed a consuming, aware virus … well things are going to get very, very interesting and puberty isn’t’ even part of it yet.

Six episodes total, not too shabby for a DVD collection. The story is really solid as it touches on so many of Iron Man’s famous and not such much so foes. The risk with this series is the turning of Tony to a teenager, but it works. Tony has issues from keeping his grades up to retain the company to his budding romance with Stane’s daughter Whitney. The only complaint about Tony is he feels more like Peter Parker at times. Not a bad thing especially when the final episode shows the darker side of Stark fins know and love. The feeling of responsibility for his father’s technology is also a nice deep story point that shows this series has a depth beyond what most viewers would expect from Nick. Translated, this means the series is great for fans of all ages. The voice talent is solid, delivers great emotion and really gives life to these … interesting looking characters. Tony and Rhodey exchange barbs as only true friends can and Pepper, well she has a personality to match her name. The opening theme is also catchy. The character design is reminiscent of the comic broken down to the teenage look but it’s not traditional animation, its computer animation and feels clunky at times. This is the only knock on this series as it feels like a cell shaded game from the GameCube.

Overall any fan of Iron Man should check out this series, either on DVD or online. The episodes are fun, full of adventure and the teenage setting works. Seeing the settings and villains of the franchise brought to life in a new light is a lot of fun, something the movies have helped to re-establish and comic fans should not miss out.

Tuesday, January 12, 2010

The Legend of Zelda: Spirit Tracks Impression

The Legend of Zelda: Spirit Tracks on DS
When link comes to play, as a kid or adult, gamers need to pay attention. His latest adventure, The Legend of Zelda: Spirit Tracks for the Nintendo DS, does not stray from this creed. What makes the Spirit Tracks is the train gameplay, explained a bit more below, but what’s not changed or lost is the Zelda magic that hooked so many of us at a young age. What’s to love about Link and Zelda’s team-up … lets take a look.

Gameplay – Two games in one and then some. Gamers get the typical dungeon crawling sword slashing, boomerang throwing adventure expected from Link but they also get a simplified train simulator. Well, maybe simulator is too strong a term but gamers get to upgrade and equip their train, used to traverse Hyrule, as they see fit and can set the course, change the speed and fire off weapons … even catch bunnies. At first the train may seem like a gimmick but it’s a great way to get around. The traditional dungeons and boss fights are back as are the selection of weapons and puzzle solving devices. This game requires thinking, talking and backtracking but nothing feels forced. Zelda joins the adventure in a few levels as she takes control of a suit of armor which Link must direct and work with in order to advance in the tower levels. There are tons of side quest typical of a Zelda title and plenty of heart containers to collect and this is only the single player campaign. Gamers can now buddy up and take on friends in a very enjoyable 4-player scrum with guardian armor thrown in.

Graphics – Simple, very simple. Spirit Tracks follows Link’s younger, much cartoonier, almost anime SD look. The graphics are actually one of the games weaker points as there are more impressive looking DS carts but when there’s this much content some storage power has to be scaled back. That being said the train levels look nice with expansive landscapes but overall it just feels very choppy at times.

Sound – Another area that feels very old school, but when it’s a lot of memorable Zelda tunes this is a strength. The music is not CD quality and weird beeps and blurbs make up the vocal cast but man oh man are these tunes nostalgic. For the newer, more recent scores, not too much to compliment but they do the job as BGM’s should.

Design – Excellent from the new train mechanics, puzzle solving with the Princess to the traditional feeling dungeon crawling. Bunny collecting, music playing, tower battle and more side-quest wait in a game that raises the bar for game design. Yes, it’s that good and that deep. Some of the best design is seen in the limited levels that require Zelda to join the fray, which gamers must direct a massive suit of armor while figuring out where to go. Puzzles and levels, worth the purchase alone. Utilizing the microphone for a new weapon that feels very natural (fan, blowing weapon for puzzles) and for the magical flute also shows that this design team really gets the DS and what it can do.

Miscellaneous – Zelda is a go! The game touts that Zelda requires not rescuing but for the first time she will adventure with Link and yes this is true but she has no body. So get this, Zelda does require a rescue, her body that is. The Princess’s displaced spirit sticks with Link and proceeds to talk his ear off at times and jumps into suits of Armor to assist link in getting the track maps. She feels a bit limited in her interaction but it’s a welcome change. The second item is the story as this is a Link who sets out to be a conductor and finds himself wrapped into a plot to unleash an ancient evil. It’s crazy and kooky but it works which is a testament to the games design.

Overall, a great game for young kids and the most grizzled vet gamer. The mixture of tried and true gameplay mechanics established back on the NES mixed with new features, touch screen and microphone features create a game that no DS owner should miss. This is what the pure joy of gaming is all about.

Friday, January 8, 2010

Shadow Complex on Xbox 360 Impression

Shadow Complex
Shadow Complex on Xbox 360, a downloadable title, has ties to the 16-bit era of gaming but bridges the gap to the current generation in a downloadable package that any true gamer will enjoy for the gameplay experience alone. While this gamer has a preference for traditional games, ones purchased in retail, the amount of downloadable content cannot be ignored especially as prior generation titles make it into the digital realm. Shadow Complex does not fall into this genre but upon playing it gamers will feel that if this game out 1-2 generations ago it would have been a best seller. The reasons; lets take a look …

Gameplay – Shadow Complex takes so much of what was great about games like Contra and brings it into a new age for a new generation. Gamers run around, left to right, right to left, up and down, down and up … wherever through levels that feel like a distant cousin of Super Metroid. The levels break into grids as outlined in the on-screen map and besides running and gunning, gamers must pick the proper route. Go through a ventilation system with flashlight to avoid troops or go in with guns blazing. The quazi-linear pathing and insane boss fights are what make Shadow Complex such a great download.

Graphics – Better than most downloadable games with decent cut scenes and 3D-ish graphics in a 2D game, it looks really good. The use of light, the flashlight in caves, explosions, characters, weapons all looks really good. A bland description I know but this game is anything but and will entertain the eye and mind.

Sound – The voice acting is good but the lines are oh so cheesy. Background music is decent but overall the music experience is forgettable and does enough to serve its purpose. Weapons and explosions sound good and adds up to a sound experience that was created with today’s technology and does not sound as bad as some of the older generation of downloadable games.

Design – Levels are reminiscent of Super Metroid with various paths outlined in a basic map format. Running, jumping, swimming is all mixed into levels pulled from a spy/sci-fi thriller and are not bland or boring. The characters are generic but the boss designs are unique and again tie back to older titles like Contra. Well done on the level design.

Miscellaneous – Well it’s not the way to cheesy story, it’s gotta be the gameplay. Shadow Complex proves that the core of great gameplay will win out in the end, but it never hurts to have solid graphics, decent sound … and a story that is passable.

Overall, when it comes to downloadable games Shadow Complex is one of those titles that gamers just have to purchase. For the price it’s a slam dunk and the gameplay is so solid. After playing there is no doubt older gamers will remember the titles that made them love Nintendo, Genesis, SNES and PlayStation (to name a few) and for the younger generation of gamers you’ll see what solid gameplay without millions of bells and whistles is all about. One of the finest downloadable games of 2009 … actually of any year.

Sunday, January 3, 2010

Halo: Evolutions Novel Impression

Halo Evolutions

Halo: Evolutions, the latest Halo novel from Tor Press is like an expansion pack for fuller novels already released. These eleven stories are not meant to fill in the gaps of the larger plot points but rather they show different experiences during the Halo wars from the average marine to the iconic Master Chief. Knowledge of the fuller story is beneficial but won’t detract from the full enjoyment of this novel. The short stories break into four sections one which takes a look at the everyday troops, the next the Spartans, third Master Chief and finally one legend and one Covenant well after the conflict ends. Let’s take a look at each story.

Beyond – Think of this as level 1 for the novel. The stories contained cover some of the lower level characters, the grunts and regular troops in the Halo universe.
  • Pariah by B.K. Evenson – The story of Soren, a Spartan candidate with an unusual background and end results shows a depth and side of Dr. Halsey not often seen and also shows a side of the Spartan program never talked about. A great story of one who did not become all he was meant to be.
  • Stomping on the Heels of a Fuss by Eric Raab – The Brute society is, well brutal, and this isolated pack shows a side of the Halo universe that is gory and repulsing. There are worse things than being killed in battle, just ask the survivors captive to these Brutes. An interesting look into the Brute society and what they are capable of.
  • Midnight in the Heart of Midlothian by Frank O’Connor – If not for great sacrifice by individual marines how much sooner would the Covenant have found Earth? That question is answered in part in a story of an ambushed ship and one lone survivor who does his party to keep the Covenant away.
  • Dirt by Tobias S. Buckell – As one enlisted Marine, an ODST at that, sits dying he tells his story from his life on Harvest as a farmer to fights with Innies and then the Covenant and eventually a confrontation with his own. This story is excellent and shows so many levels and layers not touched on in any game and mentioned in many novels. This is the true grunt story not to be missed.

Acheron-VII – Two Spartan stories and one about the dreaded Flood. A step up in character profile and one this reader has been wanting as the stories and missions of the Spartans are so riveting.

  • Headhunters by Jonathan Goff – Two Spartans, one planet way behind Covenant lines and some good old seeking and destroying. The stories of the non Master Chief Spartans deserve telling and while they all may not end well seeing these incredibly powerful soldiers in action is worth the purchase by itself.
  • Blunt Instruments by Fred Van Lente – Speaking of Spartans this team of four finds themselves disrupting an entire Covenant fleet’s energy supply and their help comes from an unexpected source. From two to four, seeing a larger team of Spartans in action shows that the dynamics don’t actually change that much, it’s a well oiled machine of destruction.
  • The Mona Lisa by Jeff Vandermeer and Tessa Kum – This tale feels more like a Dead Space or Sci-Fi horror flick than a Halo adventure. The Flood is front and center and the fate of The Mona Lisa is revealed in a nice post-Halo story dealing with the remnants of Halo.

Icon – Master Chief and Cortana; need more be said? Two tales, one for each, both should be familiar to gamers.

  • Palace Hotel by Robt McLees – Like playing the first Earth level of Halo 2 but from a narrative standpoint. The best thing about this story is the play between Cortana and Master Chief and a little surprise at the end which gives a glimpse into John’s past.
  • Human Weakness by Karen Traviss – Gravemind vs. Cortana. She was broken down and stripped of so much of what she is but seeing how the battle plays out, not this is a well told story.

Connectivity – An interesting section as the story of Cole and The Return don’t share much in common other than they enjoy ability.

  • The Impossible Life and the Possible Death of Preston J. Cole by Eric Nylund – Told in a very unique manner this collection of mission reports, letters to family and speculation is an investigation into the life and mysterious end of the legendary Preston J. Cole. The universe is a big place, so big even a legend could hide if he wanted too.
  • The Return by Kevin Grace – This tale of a lone Elite Shipmaster is essentially the only true Covenant story. The greatest part of this story is the ending which leaves a very big question mark on ‘what if’ the Shipmaster succeeds in what he’s searching for? It could mean more games, novels, toys … the point is of every story this is the most open ended for the franchise a very interesting read.

Overall Halo: Evolutions offers some great story telling. The way each tale is told is reflective of the variety of players that have made the Halo universe so successful. From an enlisted grunts tale as he dies to the legendary Preston J. Cole, all angles are explored from the first Halo through Halo 3. Pieces of the game feel fleshed out, pieces of prior novels explained a bit more. Gaps are filled in, information revealed but it’s all done in a manner that stands by itself as a read, not needing to have the background. The few pieces of included artwork beg for coloring as they are pretty, oh so pretty.

Bottom line, Halo fans need to get this novel for its short and excellent stories that span the whole of the Halo universe from start to finish.

Saturday, January 2, 2010

StarCraft: Ghost Academy vol. 1 Impression

StarCraft Ghost Academy manga volume 1
StarCraft Ghost Academy volume 1 from Tokyopop is the latest entry in the line of StarCraft manga and like the recently released World of Warcraft: Death Knight, Ghost Academy takes a deeper look into the world, training and life of a specific character class in the series. The art is excellent, a mesh of East and West and the format, while in manga size, does not read in the traditional manga direction. Why should fans of StarCraft and Sci-Fi manga in general care? Let’s take a look.

The Terran’s most powerful weapon against the Zerg, Protoss and even in-race traitors are the highly trained, deadly Ghosts. Identified at a young age these telepathic capable youths are trained to infiltrate, disrupt and destroy as needed but in order to become such a fine killing machine they first must go through the Ghost Academy. The academy serves two purposes; first to train newly ‘recruited’ candidates and second to serve as a PR face, a picture of normal school life to alleviate the public pressure for so many abducted kids. One such candidate is Nova, a level 10 psychic, the most powerful. She is part of a five man Ghost team created to offer greater support in the field and also avoid a Ghost going rogue. Nova must learn to work with a team as well as adapt socially, something her past has made difficult. With team lead Tosh, Kath, Aal and Lio, Nova must prepare to become the Dominions ultimate weapon that is if she can make it through the Ghost Academy and infighting it carries.

We’ve already touched on a few points about this manga and its format. The cover is beautifully crafted by Fernando Heinz Furukawa and it continues into the book. The emphasis is on the characters as the background art is present when needed but not too complicated if present at all. The most detailed background seems to be of the metal corridor and ship variety. Each character is unique looking, no cookie cutter here and the style is a mesh of traditional manga with a more comic book look. Overall the art is really a strong point of the manga which leaves the story to look at.

Keith R.A. Decandido has created a world that does indeed feel like an academy with student grudges, drug additions, high scores and studying but this is a bit of an issue. The book cover hints at a shadowy institution, which we see a bit of, but for the first volume in this series it’s more Harry Potter than a military training facility. Each character is provided an adequate background in the larger StarCraft world and there is a foundation for the shadowy conspiracy background mentioned but just not too much in this first volume. Overall the story is off to a decent start as the characters, players and settings are established but where the series goes from here is a coin toss. Will it be more schooling as the title implies or will there be field action for Nova and team? These questions are why fans should check out volume 1 and check in for volume 2, after all the art is good and the world of StarCraft is always worth exploring more.

Wednesday, December 30, 2009

Kingdom Hearts 358-2 Days Impression


Kingdom Hearts 358/2 Days for the Nintendo DS is the latest chapter in the long running Kingdom Hearts franchise. The series that meshes original Square Enix characters, long established characters and the Disney universe may seem like an odd mix but it works so well. In the beginning of Kingdom Hearts II gamers took on the role of Roxas, a member of the mysterious Organization XIII. This latest chapter fills in the gaps of Roxas stories as it takes gamers on a journey through the roughly first year of Roxas time with Organization XIII. So how does a game, born on the PS2 with a chapter on the Game Boy stack up in all the important categories? Let’s take a look since fans are already getting ready for the PSP’s Kingdom Hearts: Birth by Sleep.

Gameplay – It’s an action-RPG, meaning gamers run around slashing with their keyblade, shooting off magic attacks while gaining experience and leveling up both health and magic abilities to name just two of many areas. There is an interesting and new slotting system for weapons, new to the franchise that is. This is another level of RPG management needed and works quite well as the proper combinations are needed to beat certain enemies and hacking/slashing is no way to finish this game. There is the main story but also a series of side missions to undertake, well worth it for the experience, another very RPG element. If gamers have friends then the multiplayer will really shine as the KH lock-on, weapon and magic system is really fun with more than one player.

Graphics – Looking not too far off from the PS2 entries, not bad for the DS. The animated scenes are beautiful and even in-game cut scenes look good using the game engine graphics. The DS may not be a graphical powerhouse but it can do cartoon, anime style very well and KH is evidence of that.

Sound – From the opening theme everything feels so familiar with is an excellent thing as fans will recognize the beautiful songs and themes, even if they are recycled. Like much of the game it’s sound and music is well done but it’s been done. Not a ton of voice work either but that’s to be expected on the smaller DS cart, which is a shame, the franchise really shines with its excellent voice work. For a DS title this is one of the best soundtracks out there.

Design – One of the problems with a franchise like Kingdom Hearts is 1) all the Disney characters design is already set, 2) the main characters in Organization XIII are already set and 3) the environments are 90% set. There are a few areas that are new, exclusive to Roxas story but most of the game is filled with settings and levels gamers have visited at least three times already. This being said it’s still so much fun to play through these settings as they feel like visiting an old friend.

Miscellaneous – Gotta be the story folks. Kingdom Hearts weaves the same magic as Disney’s best movies. The story and characters capture an audience, spin them into a web of loss, love and betrayal and finish them off with addictive music that pulls at the heart strings and will stick with gamers for years to come. Yes, Kingdom Hearts is that magical and the telling of Roxas story fits in like that cousin who seems like a brother. The recap of Kingdom Heart I, II and Chain of Memories brings noobs up to speed nicely and while the tutorial can be annoying it does not detract form getting into the background of Organization XIII, Roxas and the 14th member.

Overall, all there is to say is what took so long? The first two games hit the PS2 with Chain of Memories, originally on GBA, also hitting the system. This is the first true next-gen era title and yes it’s on a handheld but don’t complain. All the elements that made this franchise rock are present and at the end of this game gamers will want more, a next-gen release in the franchise. Birth By Sleep should be solid but in the meantime how about a PS3 Kingdom Hearts treatment as God of War received? That would be sweet!

Wednesday, December 23, 2009

Pluto: Urasawa x Tezuka vol. 1 Impression

Pluto Manga volume 1
Poor Mont Blanc; a hero he was now just the victim of … well that’s the fun in reading volume 1 of Pluto: Urasawa x Tezuka from Viz. This story feels old-school in its art but its story is original and surpasses so many of it’s counterparts it’s a great read for the ‘educated’ manga fan. Don’t believe me, guess you ain’t being educated.

Nobody believed the news but it’s indeed true. Mont Blanc is dead. The robotic hero is said to have died in a freak accident but in truth he was murdered, but who could take out one of the most powerful beings on the planet? Enter detective Gesicht as he investigates not only Mont Blanc but also the death of Bernard Lanke, a human seemingly killed by a robot, something that is near impossible. As Gesicht gets further into his investigation his life is also put at risk and the mystery deepens. If a robot killer at work, a killer robot or a modified human? Seems Mont Blanc is one of seven very special robots and each is being hunted and destroyed for unknown reasons including a former war robot serving as a butler in the north. The clues are few and cryptic including what seems to be horns placed on the deceased robots and it’s up to Gesicht to figure out what is going on.

The story and art laid out by the creative team of Naoki Urasawa and Osamu Tezuka is just a pleasure to read. There is something so simple, sublime and nostalgic about the art in Pluto. It reminds of a time before cookie cutter anime and manga characters when the genre was still in its infancy. The character designs seem fit more for black and white than full color and it works so well. The stories tone and pacing is deep as this society is not all ponies and candy. It can be dirty, grimy and plain bad from the death of a robot cop to the sad tale of a war robot turned butler to a distraught composer. It’s also brutal, a fact that should not be list in it being robots that are killed. The best part, the mystery. Who is doing this, whipping out only the most advanced robots and seemingly doing it with easy and secrecy? It’s been a while since a story hits on so many right notes but that’s exactly what Pluto does and I for one cannot wait to see how this story plays out.

Tuesday, December 22, 2009

Bleach the Movie 2: The DiamondDust Rebellion Impression

Bleach: The Movie 2
The DiamondDust Rebellion, the second Bleach movie from Viz does something very rare in the realm of anime movies, especially ones based on long running series. It shows that there is depth, great depth to the larger cast of characters, in this case Squad Ten Captain Toshiro Hitsugaya. As great a character as Ichigo is when the second movie in your series makes you more a bit player it says a lot about the world you inhabit. Props to Tite Kubo on this one; Why? Let’s take a look at the story, minimal spoilers to count the ways.

The Ouin, a Royal Family treasure, is stolen as it’s transported from one secret location to another. Of the various Soul Reapers guarding the transport it’s Squad Ten Captain Toshiro Hitsugaya who is first to respond to these strange attackers. As he’s wounded by this new foe Hitsugaya makes the decision to abandon his post and pursue the new foe for reasons only he knows. As the dust settles the executive order is given to capture Hitsugaya at any cost, even Squad Ten is confined to quarters in his absence. The wounded captain finds his way into Karakura Town and is discovered and cared for by Ichigo only to flee Ichigo at zanpakuto point. As Ichigo pursues he’s attacked by two female foes, one of fire power the other electric and is promptly knocked out. Hitsugaya has some ghost, one in particular, from his past, before he was a captain, and as he works to deal with this ghost he is branded a traitor, is hunted by his allies with the order to execute him while trying to correct a mistake that’s haunted him for years. As this ghost, the long since dead Sojiro Kusaka, unleashes the power of the Ouin it will take the full power of the Soul Society, all Thirteen Court Guards and one very Hollowfied Ichigo to give Hitsugaya his opportunity, one years in the making and tied to his zanpakuto Hyorinmaru. The sins of the past can be corrected it seems.

Wow, quite a summary and it is not as full of spoilers as you’d think. The animation is great, top notch which is quite the norm for movies based on long running anime series. It looks great on an HD screen with fantastic sound and voice acting that is excellent in both English and Japanese, quite a feat. The story is fantastic, yes fantastic and it has almost nothing to do with Ichigo and his cast of earth bound buddies. Ichigo himself is more support to Hitsugaya and while his attacks are quite badass, further ahead of the anime on DVD right now, it’s the youngest captain who takes center stage. The first Bleach movie felt empty with new characters and action that felt forced. While watching this movie, one that’s focus is on a secondary character in the anime, viewers can feel the weight, the burden which Toshiro bears. His past, the choices made by the council seem evil and the confrontation at the end feels just right as its friend vs. friend in a fight that needs to happen. Seeing every other member of the Soul Society in action is a pleasure also, it’s just a really well done movie that hits on all the right marks from story to action, drama to character development, and there’s no Kon (as he points out in the book with the movie).

Listen, if you are a Bleach fan this movie rocks and you must, MUST see it. For the casual anime fan the story is easy to follow and is enjoyable even without the background on characters and attacks. In the end it’s a tale of friends from long ago set on a path neither expected and it’s all a treat for us to watch.

Naruto Shippuden: Clash of Ninja Revolution III Impression

Naruto Shippuden: Clash of Ninja Revolution III on Wii
Wii owning Naruto fans rejoice! The latest title for Wii, Naruto Shippuden: Clash of Ninja Revolution III is on store shelves and it offers up some solid fighting game action. Dating back to the GameCube, the Clash of Ninja titles on Nintendo’s properties have always looked great on the hardware and as the Naruto story matures and progress so does the gameplay. What can gamers expect from the latest offering, lets take a look …

Gameplay
– It’s a fighting game that can be controlled with any Wii control configuration, so no real need for motion controls, unless gamers want to do hand-sign attacks, which require the remote but don’t limit gameplay if other options are picked. The story mode takes gamers into the first story arc of Shippuden with the retrieval of Gaara, vs. mode is just that, 1:1 battles while other modes have gamers trying to survive foe after foe or doing Time Attack. Pretty standard with one exception; the addition of Wi-Fi battles. The Wii does an adequate job Wi-Fi gameplay and while Naruto does have some lag it’s an overall fun experience with up to 4-players.


Graphics
– Outside of a first party Nintendo title CoNR3 is really one of the better looking third party titles on the Wii. This could be due to the long running roots of the franchise on Nintendo’s hardware, refining the look and feel. The settings look really good and there is only some, a little bit, of that last gen feel to the graphics but overall it does feel like gamers are playing the anime. The best Naruto on the Wii by far.


Sound
– Like the previous entries the background music is pulled from or inspired by the anime and does a nice job of matching the action. The voice work, limited, is spot on as the series voice cast lends their talents as with most Naruto titles on any system.


Design
– As with prior Clash titles this offering pulls levels and design right from the anime and manga and adds a little flavor from multi-leveled levels to that familiar character or building in the background. Since it’s a fighting game there is no need for the larger levels and design seen in other Naruto titles. CoNR3 also has all the prerequisite updated looks for characters, over 35, closer to 40 total, but there is not much to do with a title based on such a popular license whose look and feel is set.


Miscellaneous
– It’s Naruto … not too much more to add here. This latest title is more of the same from the previous offerings with updated levels, characters and of course new Wi-Fi, but otherwise there is no miscellaneous to mention.


Overall, Clash of Ninja Revolution III is the only Naruto franchise on the Wii but it’s no slacker. The fighting action is solid and the graphics great for the system. Dragon Ball Z left a lasting mark on the last generation of systems for its excellent fighting game mechanics and the Clash series of Naruto games on Wii are quickly doing the same now. For gamers looking for a good fighting game this is a rock solid purchase and/or rental and for Naruto fans, this is all you get on the Wii and thankfully it’s a good gaming adventure … even if you know the story already.

Sunday, December 20, 2009

Dragonaut: The Resonance DVD Set 1 Impression

Dragonaut volume 1 DVD Set
The promo’s for Dragonaut: The Resonance from FUNimation hint at hooking up to save the world. While this is a cute tagline this series is much deeper than just a hookup anime. The title is also a bit off for me as the term Dragonaut refers to a dragon astronaut (?), which while sounding cool only hints at what is really going on with this series. Let’s get a bit nittier and grittier shall we.

On his first shuttle trip into space, his dad’s the shuttle pilot, his sister and mother by his side, Jin is ecstatic as he’s about to fulfill a childhood dream. As the shuttle increases in altitude it’s struck by something entering the Earth’s atmosphere destroying the shuttle and altering Jin’s life forever. The sole survivor of the incident, Jin moves through life disconnected, until he meets a mysterious (they always are) young girl named Toa. Jin is quickly wrapped into a world where dragons join with humans to protect the planet from a threat lurking just around Pluto, a planet that poses a real threat to earth. Toa is not the only dragon on Earth. The accident which took Jin’s family was a dragon, one from space, coming to earth and since there have been dragons created on earth to help protect the planet. These dragons take on human form and must resonate, join, with a human partner. Together the dragon/human team is quite a fighting pair. The dragons look almost mechanical in their original forms and their partners pilot them as they would a ship, but on a much more intimate scale. As Jin is first hunted then recruited he learns about these connections, forms one with Toa and another dragon Gio who refused his resonance with his ‘assigned’ partner. With the earths fate in the balance Jin has only one thing on his mind, finding and staying with Toa no matter her past or origin.

The explanation above is kinda long, longer than the box description and it’s not even a third of what Dragonaut is about. Yes Jin is central, as is Toa and Gio, but the story is larger then these two. The threat to earth is real and even those forces set to protect earth are at odds with each other, think of them as military contractors, all out for the same duckets. The relationships between dragons and human take center stage from the main trio to the team of Dragonauts and to the original, space born dragons, whose origins are a mystery in this volume. The animation and art style is excellent, just as in Witchblade, with plenty of busty babes (where do these companies exist with such sleek and sexy female workers???). While that bust is front and center it’s not forced in every character as seen with Toa. While the tagline about hooking up and the busty comparisons to Witchblade abound this is not what Dragonaut is about.

The action, design and animation are great and the story evolves quite splendidly. Giant asteroid that threatens earth, mysterious space born dragons, earth created dragons and the best part, the transformation sequences. Yes, each dragon and human go through a very Voltron, Power Rangers type of combining as the dragons transform and their human pilots do some elaborate sequence to board them, it’s so campy but works so well. The only thing missing is all the dragons to combine and form blazing sword … but the lions have the covered. There is a lot of story to be discovered as this is the first collection but enough unravels in this first volume and at a steady pace to keep the viewer tied to the screen.

It’s unique, it’s well told, it’s well designed and it’s just a great anime. While not for kiddies it’s by far not just for those looking for a good hookup either.

Saturday, December 19, 2009

Naruto Shippuden Legends: Akatsuki Rising Impression

Naruto Shippuden: Akatsuki Rising on PSP
Naruto is hot, no denying that and as the anime shifts into the proper storyline, the Shippuden storyline as seen in the manga the video games have followed along with the first main story arc. Naruto Shippuden Legends: Akatsuki Rising has been out for a few weeks now and it’s the first Shippuden title to appear on the PSP. As mentioned if follows the first story arc, that of the recovery of Gaara from the Akatsuki right as Naruto returns from 2-1/2 years of training. While Naruto has grown how as the Legends line of games grown on the PSP, lets take a look.

Gameplay – Most of the Naruto Sony based titles have either been full fighting game or a mesh of fighting/adventure gaming and it’s the second category that Akatsuki Rising falls under. Gamers take on the role of Naruto and get started with his return to the village and subsequent search for the kidnapped Kakekage. The gameplay is 3D where gamers run around, lock onto enemies and unleash their attacks in an environment reminiscent of Kingdom Hearts with it’s free roaming feel. The lock-on is a lifesaver as enemies can get a bit lost. There is also the option to pick from a decent cast of characters, all updated for Shippuden, and fight with friends or the computer, but it’s the story based missions which received much of the attention. Also similar is the Tekken 6 story/adventure mode which meshes fighting game with adventure game.

Graphics – Blocky at times, but overall all the ninja look really good on the PSP. Environments are pulled right from the anime and even the cookie cutter bad guys feel pulled from the series. Jutsu attacks are fun to watch and even the menu and interface feels pulled from Naruto. This franchise has been done well going back to the PS2 and it shows in how well put forth the game is on Sony’s handheld. That being said it still does not match the level of detail shown in a Dissidia or even Tekken 6, but it serves fans well for a franchise we won’t see the end of for quite a while.

Sound – Some decent, if not recycled tracks, from previous games and the anime are here as are some bland forgettable ones. The voice work is spot on as it enlists the anime’s cast but there are only so many phrases a gamer can take, even a true Naruto fan. The sound won’t win any awards but it gets the job done.

Design – With all the characters and settings already outlined the game does a decent job of creating environments that feel familiar but look new compared to the anime. The source material really eliminates this category as everything is accounted for minus the predictable forest and city settings. Its Naruto folks, fans know what to expect.

Miscellaneous – For a game that is pretty much set, cast in it’s way by the manga and anime, the one thing Akatsuki Rising does well is spins the story with the Akatsuki mode. Such a simple thing really works well as being bad is sometimes so good.

Overall, Akatsuki Rising is a great addition to any Naruto fans game collection. Knowing how the story plays out does not take away anything from the addition that is Naruto from leveling up to filling in missing pieces of the story, journeys to different lands and of course the enemy’s perspective. AR stays true to what it is, a continuation of the Naruto story put to a formula established on the PS2 to great success. Fans need apply, PSP owners looking for a new gaming adventure, give it a rent, all others wait for the next Naruto for a more (hopefully) refined game.

Monday, December 14, 2009

Samurai Harem vol. 2 Impression

Samurai Harem volume 2 manga
Two new ladies join the ever expanding (and busty) cast of Samurai Harem: Asu No Yoichi in volume 2 from Tokyopop. The first volume brought to us by the creative Yu Minamoto set the stage for a very interesting harem manga but its volume 2 that takes it to a different level with not just a new busty lady but also another leading man … at least in the eyes of one student.

Yoichi finally has a problem he knows how to handle. School, girls and technology all confuse him, what with growing up in the mountains, but the arrival of Tsubasa and Angela change that. These two femme fatales have one purpose, to eliminate Yoichi and restore their clan to prominence. Ok, well at least Angela is out for blood, Tsubasa just wants to experience a normal school girl’s life and she’s even smitten by Washizu. So as Tsubasa tries to blend in, Angela takes it upon herself to kill Yoichi and in the end they both learn something about themselves. Does Yoichi end up dead? Nope, and he even gets a practice date with Ibuki much to the brooding worry of her sister Ayame. For Yoichi nothing is easy, but when you’re as oblivious as this country bumpkin, days just go by with no major trouble.

I love this book. It starts with the art, very sharp, well drawn and unique. While Yoichi is plain (duh, supposed to be) and Ibuki is ok, frankly a bit too busty, it’s her sisters that are unique looking, ditto for the new additions. Yes there are panty shots and very, very detailed lingerie (kinda odd for an assassin) but each character has a unique look. My favorite is Ayame, that trendy, pop culture and not too overly busty, but that’s just me. Angela’s white eyes really show that cold blooded killer in her, she is quite unique. The second thing I love about this series is the story, predictable yes, but I have a soft spot for this type of manga. Will Yoichi fall for Ibuki or Ayame or? What will the next funny encounter be? It’s not just the relationships but the new experience for Yoichi, seeing normal things from the perspective of one isolated for so long. Oh, there is also fighting, good fights with bullies, assassins and more, its good times.

Overall this second volume of Samurai Harem delivers the good, gets borderline … adult so kiddies stay away and really is a great read. It’s clean, crisp art takes a story that, while not totally original, nails what it is, a harem manga with great art and fun encounters. Check it out if Tenchi tickles your fancy but lacked in the boob or panty department.

Monday, December 7, 2009

Tower of Druaga DVD Set 1 Impression

Tower of Druaga anime DVD set 1
Bringing peace to Uruk, isn’t that what a hero should do, something noble and great? This is the cause for which Jil, a novice climber, takes on the challenges of the legendary Tower of Druaga. The Tower of Druaga DVD Set 1 from FUNimation, based on the Namco video game Tower of Druaga from back in the day (the 80’s folks this is my back in the day ok) throws some fun bones to the source material before stepping out in it’s very well deserved own light.

Jil is a novice climber, those that take on the ever challenging levels of the Tower of Druaga which the legendary warrior (and still alive King) Gilgamesh scaled decades before to defeat the dark god Druaga himself. Cast out of his initial group by his brother Neeba, Jil quickly finds himself recruited into a new group by the oracle Kaaya. The group, including Ahmey, Melt and Coopa prepares for the climb and the ultimate treasure the Blue Crystal Rod which will grant its owner a wish. Each climber has different reasons for taking on the towers levels from glory to treasure to hidden reasons. The climb has begun and it’s a race to conquer each level and reach the ultimate goal … but it’s a goal only a few truly comprehend including Neeba. Will Jil become the warrior his father was or just another glorified corpse? Let the game begin.

Let’s clear one thing up right away; this is not Record of Lodoss War in its seriousness and it’s not Ragnarok in its simplicity. Tower of Druaga is an anime that takes a simple story and creates an even grander adventure decades later with many payment of homage to the past, all while keeping a great sense of humor. The battle with Druaga and secret plot points are deadly serious, as is the ending but the tone of the series varies evident by the spoof of a first episode, traps that change characters genders, make them revert to the original game, a mini shopping arcade with fully stocked convenience store and even an very interesting military shower scene. It’s a fun anime that knows when to get serious and step up the character development through betrayal and secret motives. The opening sequence is fun and catchy and it’s setting in modern day Japan is neat.

So the story is great mixing humor as needed, and the animation is a step above Ragnarok, comparing due to the RPG/class based/fantasy based setting. No one character really stands out, the style does not stand out from anime before it but its done really, really well. The voice work is familiar to any anime fan as this cast is well experienced and it comes through in the final product, top grade.

Overall this is a great fantasy anime, one any anime fan will dig full of great action, humor, animation and voice acting and for gamers who played Druaga it offers up enough shout out to warrant a viewing if for nothing else than nostalgia sake. Revisit the tower you scaled over and over again all over again in a brand new setting and see what happened after you led Gilgamesh to glory.

Saturday, December 5, 2009

Holiday Guides for Music and Anime Games


Posted these a few days, weeks back on The Examiner. I'm going to keep the full pieces there with just these links, but check it out. Yes these are from my hands on time with the games and with both it's not that I'm saying these are must have games, but they are targeted at a specific group so take notice. Sweetness!

Friday, November 27, 2009

Biomega vol. 1 Impression

Biomega volume 1 manga
It’s a good thing a picture is worth a thousand words, a creed that Tsutomu Nihei seems to live by. Biomega volume 1 from Viz is packed with action and gritty art but it’s very light on the text, a trait that in no way takes away from action that feels like a cross between Resident Evil, Dead Space, Ergo Proxy and Blade Runner.

The Earth is infected by a virus which turns humans into drones, zombies, which wander the land looking to feed. The only immune humans are called Accommodators, and it’s not they are immune, but rather they retain control of their emotions, who they are, after being infected. One such Accommodator is now the target of Zoichi Kanoe, essentially a bounty hunter under contract of Toa Heavy Industry to protect her with one small issue. A rival company, the DRF is also in pursuit of Eon Green, and they have employed their execution units, modified and transhuman soldiers to recover her. As Zoichi searches for Eon on his motorcycle he encounters a very intelligent bear, insanely strong soldiers, tons of zombies and a plot that could change the course of human evolution. With his trusty, remote, sidekick Zoichi must rescue Eon and save her from the experimentation that is to come.

Lots of comparisons, some tie to look, others to story. The art style is dark and gritty and lacks the sharp strokes of a ‘read for anime’ manga style. This feels much more like a story sketched out but not lacking in detail. There is a similarity to the Dead Space comics and some of the baddies look pulled from Ergo Proxy. The weapons and some of the desolate settings remind of Blade Runner, not as high-tech, but just that desolate feeling. The zombies, design as well as story of a spreading virus and corrupt corporations pull in both Resident Evil and Dead Space for the space born origins of the virus. Biomega is a quick read, but it warrants a patient eye to look at the art, the subtle detail passed over on the first read. It’s a mature title for sure but the gunplay, swords on motorcycle and even bigger gun on missile play is a joy to read.

Sometimes a manga just hits all the right cords. It’s not the most beautifully drawn epic and does not contain jaw dropping story detail, but it just works and works well. Biomega unleashes so much potential in this first volume and from the start the action ramps up to crazy levels that I hope don’t stop.